﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace GameObjects
{
    public class PlayerMove : GameObjects.IPlayerMove
    {
        private KeyboardState _keyboardState;

        public void Move(KeyboardState keyboardState)
        {
            throw new NotImplementedException();
        }
    }
}
